

Not that it matters really, the game is less geared towards telling you a story and more geared towards giving you the tools to tell your own. The story of Streets of Rogue is vague to say the least, it seems to be a classic resistance story,centered around a corrupt city mayor who has retreated to his lair high above the city streets. It’s unfortunate, but also kinda nice to know that I will need to fix the issue early, before it gets much, much worse. Streets of Rogue has a very small deadzone by default, so if your joycon is slowly succumbing to the Joycon Drift issue, It is likely to show up here before it shows up in other games. And while it is annoying that this is the reality, It’s nice to have a game warn you of such a serious problem before it becomes impossible to play any game. A few people experienced this, and It seems that this issue is not from the game, but rather is early warning signs of the dreaded “Joycon Drift” setting in. So, I asked around on reddit about the character drifting because it wasn’t showing up in any other games I own. This is truly masterful quality of life management, keeping in mind the players need to get at specific items quickly, while slowing time around you if a player does need to go into their inventory.Īlthough, all of the solid nature of these mechanics as a whole are completely undermined by a particularly annoying bug with the movement inputs.

All the while, individual items can be managed and assigned to the D-pad through the inventory. By the same notation, the shoulder bumper weapon swapping makes changing weapons quick and accurate in the heat of combat. This is highly appreciated, as the combat in this game can get pretty crazy pretty quick. First off, there is a dedicated heal button that will eat food in your inventory in moments of dire need.


Inventory management and weapon selection systems are all tuned for high Quality of Life and can be done in multiple ways. Aside from that one reason, the games mechanics are strongly polished. We are starting with mechanics because of one reason in particular, which we will discuss in a moment. This functionality alone definitely helps this title as a whole and with the ability to play 4 player co-op, this game is surely on the list for great Switch party games when everyone is burned out on Smash Ultimate and Mario Kart. With all respects to the other versions of this game, It cannot be understated how awesome it is to be able to take this game with you wherever you go and have couch co-op with you at all times. Once again, I find myself faced with that indomitable fact that the switch was perfectly designed for exactly this type of game. Rather than taking place in a dungeon setting like most titles, Streets of Rogue instead crafts fully functioning, procedurally generated city blocks for you to explore and toy around in to your heart’s content. The game puts a heavy emphasis on player choice and freedom, offering a linear design in favor of gameplay that often feels like a cross between Grand Theft Auto and Deus Ex, even offering aspects of games like the old Metal Gear and The Binding of Isaac depending on how you choose to play. Streets of Rogue is aptly named, boasting a Roguelike genre game with some extremely interesting design aspects that help set it apart from the rest of it’s genre. Today we will be taking a dive into the game from TinyBuild known as Streets of Rogue.Ĭreated by Matt Dabrowski, this impressive little Rogue-lite game is an attention grabbing first take by the developer.
